Update 03/01/26

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Patchwork
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Posts: 6
Joined: Mon Dec 22, 2025 12:56 pm

Downtime for the following changes:

Meditate changes -
  • You will no longer fail skill checks (no more "you fail to relax".
  • You can now meditation an unlimited amount of times per day with 30 minutes between each meditation
  • You should no longer have to move tiles to meditate.
Merchant changes -
  • Merchant item cap upped to 100
  • Items should no longer decay on merchant (allows for someone to set up a food vendor)
Misc changes -
  • Holy ground is removed to allow building closer to the starter deed
  • Spirit Templars should no longer attack hell horses, so makes breeding them easier
  • Rare rolls will now give you 100 karma and a small amount of coins so getting a failed roll no longer feels like a waste
  • Sealed barrels will now show the contents + QL of contents in the name of the item --- Appple juice (50ql)

I have no added Greater Dispel yet as I need to test it some more before going live (no one should need this yet anyway)

Added a library mod to help make other mods in the future and removed some of the console logging that was happening for other mods.
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