Update 03/01/26
Posted: Sat Jan 03, 2026 10:04 am
Downtime for the following changes:
Meditate changes -
I have no added Greater Dispel yet as I need to test it some more before going live (no one should need this yet anyway)
Added a library mod to help make other mods in the future and removed some of the console logging that was happening for other mods.
Meditate changes -
- You will no longer fail skill checks (no more "you fail to relax".
- You can now meditation an unlimited amount of times per day with 30 minutes between each meditation
- You should no longer have to move tiles to meditate.
- Merchant item cap upped to 100
- Items should no longer decay on merchant (allows for someone to set up a food vendor)
- Holy ground is removed to allow building closer to the starter deed
- Spirit Templars should no longer attack hell horses, so makes breeding them easier
- Rare rolls will now give you 100 karma and a small amount of coins so getting a failed roll no longer feels like a waste
- Sealed barrels will now show the contents + QL of contents in the name of the item --- Appple juice (50ql)
I have no added Greater Dispel yet as I need to test it some more before going live (no one should need this yet anyway)
Added a library mod to help make other mods in the future and removed some of the console logging that was happening for other mods.